Oct 16, 2009

To WoW or Not to WoW

Today's post was an internal debate for us about whether to post this item from Wired's Game Life Blog or this one. Because we are a gaming blog, and World of Warcraft is the most sucking-away-of-life game of all time, we felt we should mention it here at least once, so, there: World of Warcraft. Now it's mentioned twice. But, ultimately, the prevalent issue in the gaming world, and the world at large, are the changes in the economy, and so, the development of a gaming studio from the loins of a special effects house takes precident.


As mentioned here last week, (read: Fox Gets Serious About Video Games) the film industry is carefully, but methodically, putting their tootsies into the swimming pool of gaming by developing in-house VG production studios rather than buying out established, independent developers. This is obviously a product of the recession, both because it allows the studios to forgo the cost of a buyout, as well as insure that their collective business stays afloat via diversified product. 


We can't imagine that this type of competition is good for the little guys, but, what is interesting about the follow up story (Digital Domain Florida eyes games - in case you didn't catch it above) is that it seems even the little guys in the movie biz are giving the little guys in the gaming biz competition. Two reasons for that we suspect, gaming is SO HOT right now, or the move is part and parcel of a collective turnover, where movies and gaming may become two mutually exclusive and mutually beneficial entities under one umbrella. 


We'll see, right?

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