Nov 5, 2009

Leggo My LEGO

So, if you read yesterday's post, or managed to tune into the bloggosphere late last evening, then you'll know that Activision is getting heat from yet another musical act they worked with as part of the Rock Band and "Hero" series of games. Today, it seems, is no better for the firm as a member of the development team for LEGO Rock Band reveals that half of the staff of the animation staff on the project were against its creation.

 


Matt Palmer, a head animator on the project, explained that "People were saying, 'Oh, they're flogging a LEGO license again...about 50 percent of our studio were for the idea, and about 50 percent were against it."

So, how did the project eventually come to fruition? Well, for one, "Many of us started realizing that we weren’t just skinning one franchise on another," Palmer explained. In the end, hired developer TT Fusion also found unique ways of developing the game's characters through key-frame and hand-drawn animation, which ultimately breathed new life into the classically block-y characters and boosted both the LEGO and the Rock Band's brand.

Of course, the game, since has had tepid, at best, public and press reception. But, perhaps, now that there's new controversy surroudning Activision's virtual instruments product line, they'll thrown additional thought onto future releases.

Full article via Develop Online.

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