Jan 9, 2011

Hercules blog: A Unity 3D Memory Solution

We've spent over a year creating Hercules: Curse of the Hydra and we've used Unity 3D to do it. That has exposed us to many joys and pitfalls of the platform. Memory usage on a phone is tricky enough as it is. Add a layer of abstraction and it becomes more diabolical still. Read our article on one such memory oriented issue and our creative solution on the Hercules blog.

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